导言

数十年来,研究人员一直在研究网络社区如何形成共同的身份和信仰。但共同记忆(shared memories)又是如何形成的呢?本系列探讨了 "Lore":在网络媒体中发展起来的新的自我神话化模式(the new modes of self-mythologization),还有那些在线制作的媒体制品中的所谓历史和典籍形式。我们在 Clearnet 上看到的 memes 通常是更大故事的一部分,源自更有利于 Worldbuilding 的半私密网站。不同类型的网络空间改变了信息在不同平台上产生、传播和记忆的方式。当平台能够将信息存档时会发生什么?当平台鼓励集体经验,而非个人内在经验时会发生什么?

我们记忆互联网上发生的事情的方式与阅读书籍不同。信息流通和存储的方式是将个人叙述作为记录,将文字性与口头故事元素相结合。任何文字和图像都可以作为某种产物拼凑复杂的叙事。The Lore Zone 旨在帮助我们了解阅读、书写和记忆互联网的新的有趣的方式。

"For decades, researchers have studied how online communities form shared identities and beliefs. But what about shared memories? This series explores Lore: the new modes of self-mythologization developed within network media, and the forms of history and canon stored within media artifacts that online groups produce. The memes we encounter on clearnet feeds are usually parts of larger stories, stemming from semi-private sites more conducive to worldbuilding. The affordances of different types of online space change how information is produced, circulated, and remembered across platforms. What happens when platforms enable the archival of information? What happens when they encourage collective experiences versus personal, inward-facing ones?

The way we remember the events that happen on the internet is different than reading a book. Information circulates and gets stored in a way that incorporates personal narratives as documentation, combining textuality with elements of oral storytelling. Bits of text and image serve as artifacts that help piece together complex narratives. The Lore Zone seeks to help us all understand new interesting ways of reading, writing, and remembering the internet."

"For decades, researchers have studied how online communities form shared identities and beliefs. But what about shared memories? This series explores Lore: the new modes of self-mythologization developed within network media, and the forms of history and canon stored within media artifacts that online groups produce. The memes we encounter on clearnet feeds are usually parts of larger stories, stemming from semi-private sites more conducive to worldbuilding. The affordances of different types of online space change how information is produced, circulated, and remembered across platforms. What happens when platforms enable the archival of information? What happens when they encourage collective experiences versus personal, inward-facing ones?

Introduction: 9999

**Principal Researchers:**Tiger Dingsun & Libby Marrs

**Advisors:**Aaron Z. Lewis, Toby Shorin, Kara Kittel

9999

2021 年 9 月 25 日,我看到一位名叫 ad_god 的用户在 TikTok 上直播玩 2004 年发布的游戏《超级马里奥兄弟 64》(Super Mario Bros 64 DS)。他正在直播他试图在 Wanted 小游戏中获得 9999 分的最高分。视频流的设置非常典型,摄像头直接安装在他的任天堂 3DS(《怪物猎人 4 终极版》限量版,金属拉丝外壳)前面。他把手机放在 3DS 的下方,位于画面的底边,并打开了计时器应用程序,以记录时间的流逝。随着直播的进行,ad_god 通过与观众的互动透露了越来越多的个人信息。倾听他生活中的琐碎细节、他的趣闻轶事("故事时间")以及他对观众要求他评论的各种话题的看法,都让整个视频流充满了亲和力和可观赏性——尽管我们只是在看一个人在屏幕上敲敲打打。他偶尔模仿 Yoshi 的声音也很有趣,而且出人意料地准确。

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Wanted 基本上是一个 "Where’s Waldo" 脚注 式的小游戏;玩家必须找到隐藏在其他三个角色中间的四个角色(马里奥、Luigi、Yoshi 或 Wario)中的一个。当 ad_god 稳步前进时,他(还有观众)很快就意识到他的目标需要很长很长时间才能实现。大约一小时后,他的等级达到了 500 级,这意味着要达到 9999 的最高分需要 20 多个小时。第一天,他一共玩了大约 9 个小时,最后在晚上暂停了游戏,并承诺第二天继续玩。之后,从第 2 天到第 6 天,他每天都会直播大约 2-3 个小时。 我在第一天看了几个小时,之后每天都看一会儿。有时候,我只是喜欢在做其他事情的时候在后台播放流媒体;有时候,我觉得自己恍恍惚惚,沉浸在目睹他完成这项耐力壮举的集体体验中。这真的类似于 Marina Abramovic 的表演,因为这个现场直播也应该出现在 MoMA(现代艺术博物馆)。